_t_i_m_e_S_c_a_l_e Specifies the units for _t_i_m_e and _d_u_r_a_t_i_o_n.
_i_n_p_u_t_U_s_a_g_e Specifies how the image buffer will be used, a
combination of bbbbuuuuffffIIIInnnnppppuuuuttttDDDDiiiirrrreeeecccctttt, bbbbuuuuffffIIIInnnnppppuuuuttttTTTTeeeexxxxttttuuuurrrreeee,
bbbbuuuuffffIIIInnnnppppuuuuttttDDDDrrrraaaawwwwPPPPiiiixxxxeeeellllssss, and bbbbuuuuffffIIIInnnnppppuuuuttttMMMMoooovvvviiiieeee.
_d_e_s_t_i_n_a_t_i_o_n_B_u_f_f_e_r The buffer in which the resulting image is placed.
_s_o_u_r_c_e_B_u_f_f_e_r A buffer containing the image to be inserted into the
movie.
_d_s_t_F_i_e_l_d_A Field buffer where the even numbered scanlines
(counting from 0) of the resulting image are placed.
_d_s_t_F_i_e_l_d_B Field buffer where the odd numbered scanlines
(counting from 0) of the resulting image are placed.
_s_r_c_F_i_e_l_d_A Field buffer which contains the even numbered
scanlines (counting from 0) of the image to be
inserted into the movie.
_s_r_c_F_i_e_l_d_B Field buffer which contains the odd numbered
scanlines (counting from 0) of the image to be
inserted into the movie.
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
ddddmmmmFFFFXXXXmmmmoooovvvviiiieeeeRRRReeeennnnddddeeeerrrrIIIImmmmaaaaggggeeee renders a movie at the given time (see
mmmmvvvvRRRReeeennnnddddeeeerrrrMMMMoooovvvviiiieeeeTTTTooooIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr((((3333ddddmmmm))))), and places the result in
_d_e_s_t_i_n_a_t_i_o_n_B_u_f_f_e_r. It is equivalent to calling
ddddmmmmFFFFXXXXSSSSeeeettttuuuuppppOOOOuuuuttttppppuuuuttttIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr, mmmmvvvvRRRReeeennnnddddeeeerrrrMMMMoooovvvviiiieeeeTTTTooooIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr, and
ddddmmmmFFFFXXXXCCCClllleeeeaaaannnnuuuuppppOOOOuuuuttttppppuuuuttttIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr in sequence, but may be more efficient.
ddddmmmmFFFFXXXXmmmmoooovvvviiiieeeeRRRReeeennnnddddeeeerrrrIIIImmmmaaaaggggeeee takes into account the current movie rectangle (see
mmmmvvvvSSSSeeeettttMMMMoooovvvviiiieeeeRRRReeeecccctttt((((3333ddddmmmm))))) to decide the location of the image in the buffer.
ddddmmmmFFFFXXXXMMMMoooovvvviiiieeeeIIIInnnnsssseeeerrrrttttIIIImmmmaaaaggggeeee take a buffer containing an image, and inserts that
image in the given track at the given time. It is equivalent to calling
ddddmmmmFFFFXXXXSSSSeeeettttuuuuppppIIIInnnnppppuuuuttttIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr, mmmmvvvvIIIInnnnsssseeeerrrrttttFFFFrrrraaaammmmeeeessssAAAAttttTTTTiiiimmmmeeee, and
ddddmmmmFFFFXXXXCCCClllleeeeaaaannnnuuuuppppIIIInnnnppppuuuuttttIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr in sequence, but may be more efficient.
ddddmmmmFFFFXXXXMMMMoooovvvviiiieeeeRRRReeeennnnddddeeeerrrrFFFFiiiieeeellllddddssss renders a movie at the given time (see
mmmmvvvvRRRReeeennnnddddeeeerrrrMMMMoooovvvviiiieeeeTTTTooooIIIImmmmaaaaggggeeeeBBBBuuuuffffffffeeeerrrr((((3333ddddmmmm))))), and places the result in _d_s_t_F_i_e_l_d_A and
_d_s_t_F_i_e_l_d_B. _d_s_t_F_i_e_l_d_A contains the even numbered scanlines (counting from
0), and _d_s_t_F_i_e_l_d_B contains the odd numbered scanlines. It is equivalent
in functionality to calling ddddmmmmFFFFXXXXMMMMoooovvvviiiieeeeRRRReeeennnnddddeeeerrrrIIIImmmmaaaaggggeeee((((3333ddddmmmm)))) followed by
ddddmmmmFFFFXXXXSSSSpppplllliiiittttFFFFiiiieeeellllddddssss((((3333ddddmmmm)))), but might be more efficient under some conditions.
ddddmmmmFFFFXXXXMMMMoooovvvviiiieeeeIIIInnnnsssseeeerrrrttttFFFFiiiieeeellllddddssss takes two buffers containing interlaced image data,
and inserts those fields into the given track at the given time.
_d_s_t_F_i_e_l_d_A contains the even numbered scanlines of the full image
(counting from 0) and _d_s_t_F_i_e_l_d_B contains the odd numbered scanlines. It
is equivalent in functionality to calling _d_m_F_X_J_o_i_n_F_i_e_l_d_s(_3_d_m) followed by